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print that forces the implementation to take a certain shape。 Ideas when coded are Visual Basic
interfaces�察�which cannot be executed by themselves。 From a programmatic point of view�察�an
interface is like a MustInherit base class in that you can reference an interface�察�but you cannot
instantiate an interface。 To get a working idea�察�you write an implementation�察�or implement an
interface。
The following is an example of a Visual Basic interface。
Interface IExample
End Interface
The keyword Interface is associated with an identifier IExample�察�and from a syntax perspec
tive is used like the Class keyword。 You can associate the public scope with an interface。 The
interface contains methods and properties that determine the behavior of the classes that
implement the interface。 Consider the following source code�察�which defines an interface with
a single method and single property。
Interface IExample
Sub Method�┌�
Property ExampleProperty As Integer
End Interface
When you define an interface�察�the included methods and properties do not have an imple
mentation because you are defining a signature。 A class that implements an interface will play
a game called ^match the properties and method signatures。 ̄
*Note Generally speaking�察�the naming convention used to define a type is verbose and self´explanatory。
When I define interfaces�察�I use identifiers prefixed with a capital I�察�like IExample。 The capital I is a mon
convention used to identify interfaces。 You should use this notation to be consistent with other code。
The following code is a rudimentary implementation of the defined interface。
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CH AP T E R 7 * L E AR N IN G AB O U T CO M P O N E N TS AN D C L AS S H I E R AR C HI E S 167
Class ExampleImplementation
Implements IExample
Public Sub Method�┌� Implements IExample。Method
End Sub
Public Property ExampleProperty�┌� As Integer Implements IExample。ExampleProperty
Get
Return 0
End Get
Set��ByVal value As Integer��
End Set
End Property
End Class
ExampleImplementation implements the interface IExample using an explicit cross´reference
of the method or property signature。 The cross´reference of interface to implementation in the
sample method is prefixed with the keyword Implements�察�and the appropriate interface and
method。 The method name doesn¨t need to be the same as the interface¨s method name。 All
that matters is the signature of the method�察�or property。
*Note Visual Basic and the CLR are single´inheritance models in that a class can subclass only a single class。
But a Visual Basic class can implement as many interfaces as necessary。 If a class subclasses another class�察�it uses
Inherits�察�if it implements interfaces�察�it uses Implements。 The class is the first identifier after the colon。
When implementing an interface�察�all of the methods and properties of the interface must be
implemented in the class。 If they are not�察�then when the source code is piled�察�the piler will
plain about missing methods or properties and consider the implementation as inplete。
As inheritance is used�察�you can think of IExample as a base class that has no implementa
tion。 The following code illustrates how to instantiate the implementation and assign the
instance to a variable that has the interface as its type。
Dim cls As IExample = New ExampleImplementation�┌�
cls。Method�┌�
In the example�察�the class ExampleImplementation is instantiated and assigned to a variable
cls of type IExample。 Think of it as saying�察 �I am instantiating ExampleImplementation and
assigning the instance to the type IExample that is in my inheritance hierarchy。 ̄ When the
method cls。Method�┌� is called�察�the caller is really calling ExampleImplementation。Method�┌��察 �
although the caller would not know that�察�as it is using the base type IExample。
The mechanics of defining an interface and its associated implementation are straightfor
ward�察�but why would you do it�拭�To explain�察�I¨ll use a real´life analogy。
Let¨s say that you are going to a restaurant for an evening of fine dining。 When you are
sitting at the table�察�you expect a waiter to take your order�察�serve your food�察�remove the used
dishes�察�and give you the bill。 All of these actions are ideas used to run a restaurant that serves a
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168 CH AP T E R 7 * L E A R N IN G AB OU T CO M P O N E N TS AN D C L AS S H I E R AR C H IE S
clientele。 You make use of the idea�察�as do millions of other clients。 The idea is applied across all
restaurants。
Think about this a bit。 The idea is a waiter�察�but the implementation is a human。 When you
sit down�察�your waiter may introduce himself by his name�察�but do you ever use the name�拭�Most
people don¨t�察�because they think of the waiter as a human that takes their order�察�serves their
food�察�and so on。 The point is that the human is the implementation�察�but you really only care
about a waiter fulfilling the scope of the task。 For example�察�while you might be sympathetic that
your waiter is having a bad day�察�you want him to be chipper and happy�察�and to do his job of
taking your order�察�serving your food�察�and so on。 Bluntly put�察�you probably would not care if the
waiter¨s puppy had been run over by a truck。
This is exactly what interfaces and implementations are about。 The interface defines a role
of tasks that an implementation is supposed to implement。 You don¨t care if the implementa
tion is capable of doing more�察�or if the implementation is ^having a bad day。 ̄ All you care about
is that the implementation does what the interface says it should do。
What you have is a decoupling of the idea from the interface�察�just like at the restaurant�察 �
where you don¨t care if Tom�察�Dick�察�Mary�察�or Jane is your server。 In fact�察�would you care if the
human waiter were replaced by a robot�拭�Probably not�察�because what you really care about is
eating the food。 This is an important aspect of interfaces and implementations�察�in that imple
mentations are replaceable�察�and you want to be able to swap one implementation for another。
When you use interfaces and types that implement interfaces�察�you are writing ponent
oriented software。 ponents and inheritance are two different object´oriented techniques。
You use inheritance to implement interfaces�察�but ponents serve the purpose of making
ideas happen。
Understanding How Inheritance and ponents Work
Inheritance is the act of defining base classes with functionality that may or may not be over
ridden or overloaded�察�as explained in the previous chapter。 ponents define subsystems
that are put together like pieces of a puzzle。 The idea behind ponents is to be able to asso
ciate two interface instances and make them work with each other without knowing what the
other does。
To get a feeling of the difference between inheritance using classes and ponents that
use interfaces and classes�察�we will look at a classic example of inheritance and how that example
translates to ponents。
Ill